TURN with ◀ ▶ (or A / D) — instant 90° turns, and the grid rotates so you always ride screen-up. Left is always your left. Hold SPACE (or ▼ / S) to BRAKE — it's a limited reserve, watch the meter.
SURVIVE. Light walls are solid — touching one, or the arena rim, derezzes you. Walls aren't endless: every rider drags a fixed length of light, and the tail derezzes as the head advances.
GRIND. Riding tight along any light wall — yours, a rival's, or the arena rim — charges your speed. The closer you ride, the faster you go.
RUBBER & DIGGING. Your rubber gauge holds you flush against a wall instead of exploding — dig head-on into a line, then turn and squeeze through gaps barely wider than your cycle. Scraping walls drains rubber (faster at speed); open space refills it. Empty gauge = derez.
BREACH. When a rider explodes against a wall, the blast tears a hole in it — a fallen rival can open your escape route. The arena rim never breaks.
GLANCE. Hold CTRL to pull the camera wide and read the whole battlefield — release to snap back to your cycle.
SCORE. Every rider you outlive is +10, every rider you derez is +5, and the last rider rolling gets +15. First to the target score wins the match.
THE ZONE. Two minutes into a round, the zone appears — you have 10 seconds to get inside or you derez. Then it shrinks, squeezing the survivors together until one rider stands.